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Image: Ubisoft
A few people said it was cursed. Others simply had no idea what they were supposed to be making. “Nobody knew what the fuck they were doing,” said one former developer.
Skull & Bones development began back in 2013, as a multiplayer expansion to
Assassin’s Creed IV: Black Flag that would release as a post-launch update, three sources with knowledge of the project’s origins said. The expansion soon took on a life of its own, however, morphing into a full blown MMO-like spin-off with the working title
Black Flag Infinite, and later a brand new pirate game called
Nightmare of Skull & Bones; From AC: Black Flag DLC to Development Hell
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Ubisoft s Assassins Creed Expansion Spends 8 Years In Dev Hell
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