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December 13, 2021
Roughly 2 million players have tried their hand at Street Fighter 5's online system since it was released on February 16, 2016. However, from what I've seen no one has attempted to give people a ballpark idea of ...
November 29, 2021
The 2021 Fall update for Street Fighter dropped this week, and included with all of the details about the current title, Capcom mixed in some messaging about what we believe will be Street Fighter 6.First off, three characters have ...
November 29, 2021
Launch rosters in fighting games set the tone for if you're willing to put down your hard earned $60 or $70 bills. The last two major Street Fighter entries have launched with about 16 characters, and Velociraptor and I ...
October 17, 2021
The holiday season is fast approaching, and with the chip shortage and high GPU prices, getting viable gaming hardware is not only difficult to do, it can be very, very costly. Street Fighter 6 is currently unannounced, but we're ...
October 9, 2021
We've predicted that Capcom will announce Street Fighter 6 at the upcoming Capcom Cup, which is currently scheduled for early 2022. With a year of marketing, that would mean Street Fighter 6 would launch in early 2023, which is ...
October 1, 2021
Street Fighter 4 news, guides, videos, tournament results and more
October 1, 2021
There were several problems at Capcom that led up to 1995's release of Street Fighter Alpha in the arcades. A surplus of old arcade hardware, along with internal and external problems at the company were just some of the ...
August 21, 2021
Akira and Oro were released for Street Fighter 5 on August 16, 2021 and if you haven't been able to invest much time into either character, we've got a quick hitting video which offers up five tips for ...
August 16, 2021
Updated with documented changes: A brand new patch hit Street Fighter 5: Champion Edition today and with the release of Oro and Akira came some new balance changes.In recent times, Capcom has been known to release several balance patches ...
August 2, 2021
For those of you who delve into other genres besides fighting games, rollback netcode, or sometimes called "client-side prediction" has been around since 1996, debuting with QuakeWorld, written by John Carmack, who's one of the creators of Doom and ...