PART II: It s Time to Move Out of the Boogle House by Neil Schneider on 01/21/21 11:10:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
In part one of this series, I compared the mechanisms and challenges of developing cross-platform content to the children’s book “Why I Built the Boogle House” by Dr. Seuss’ wife Helen Marion Palmer Geisel.
The book is a strong comparable because like its creaking over-renovated Boogle House, our ecosystem is showing signs of being overburdened with important opportunities being missed by all. To help underscore this, I highlighted some of the challenges Epic Games had to overcome to make Fortnite a huge cross-platform success in the Boogle House.