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Killsquad PS4 Interview – Gameplay Improvements, PlayStation Exclusivity, and More
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Daniel-sanchez-crespoSonyEarly-accessXbox-seriesXbox-oneReleasing Killsquad as a PlayStation Console Exclusive "Was a Natural Thing," Developer Says
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Daniel-sanchez-crespoSonyWhen starting your own studio, there are challenges you can anticipate. Practical, tangible questions that you no doubt started thinking about long before you actually set up shop. How do you register as a company? Where will you be based? What sort of talent will you need to hire? How much money do you require?
But then there s also a wealth of unexpected obstacles, aspects you didn t even think would come into play. You can really only know about these facets once you have gone through the process of building up a studio already.
These challenges were the focus of a Yorkshire Games Festival talk called Things I ve learned (so far) about running a games studio, from Silver Rain Games co-founder and studio head Melissa Phillips.
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It s been one year since we launched the GamesIndustry.biz Academy, and the section has gone from strength to strength since then.
With the aim to both support the next generation of game developers and provide resources to existing members of the games industry, the Academy produced over 250 guides to making, funding, monetising, promoting and working in video games in the last year. These articles were produced by the
GamesIndustry.biz team of course, but we also collaborated with over 100 external contributors, experts in their fields, who shared knowledge in our pages.
In October, with the support of Creative Assembly, we organised a digital event designed to connect university and college students with games industry professionals in the UK GI Live: Academy, during which more than 1,500 students and 40 games companies joined a Discord server to meet and network. You can watch the event here.
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