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Frustratingly offensive, boringly defensive, or just right? How Street Fighter 6 developers seem to be balancing the game's delicate meta

Street Fighter 6 Director, Takayuki Nakayama, and his team are clearly changing things up for the next franchise entry, and our experiences in the two beta tests have us suspecting that Street Fighter 6 might be one of the slowest-played ...
Takayuki Nakayama Velociraptor Guerrero Street Fighter Street Fighters Crush Counters Tazmanian Devil

Did you notice how Drive Gauge actions can be performed even without enough meter in Street Fighter 6?

Many of the unique mechanics being introduced in Street Fighter 6 revolve around the Drive Gauge. There is effectively a "cost" associated with each Drive actions in Street Fighter 6.Performing a Drive Impact will spend one bar of Drive ...
Justin Adaptivetrigger Gordon Adaptivetrigger Gordon Street Fighter Drive Impact Drive Parry Drive Rush

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This is closest to a 100% touch-of-death combo in Street Fighter 6 we've seen yet, 84 hits and 9,802 damage dealt

The more time the Fighting Game Community gets with Street Fighter 6 before its June 2, 2023 launch, the closer we're getting to seeing a legitimate 100% touch-of-death combo. This latest attempt is the closest we've seen by ...
Steven Dreamking Game Community Fighter Fighting Game Community Street Fighter Fight Element Sonic Boom

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