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October 19, 2023
After playing and loving hundreds and hundreds of other mappers... erm maps I decided I would finally take the plunge and release something of my own, with my own twists and idiosyncrasies. This 8map WAD is my first ever project, in UDMF format but...
October 17, 2023
After playing and loving hundreds and hundreds of other mappers... erm maps I decided I would finally take the plunge and release something of my own, with my own twists and idiosyncrasies. This 8map WAD is my first ever project, in UDMF format but...
August 8, 2023
A resource pack of 21 additional enemies from level designers that is compatible with many modern source ports. Programmed in MBF21 Dehacked. For level designers that want access to a larger enemy roster than DOOM 2 that will work on various source ports...
August 8, 2023
A resource pack of 21 additional enemies from level designers that is compatible with many modern source ports. Programmed in MBF21 Dehacked. For level designers that want access to a larger enemy roster than DOOM 2 that will work on various source ports...
November 24, 2022
Recent brilliant Knee Deep in Knee Deep in ZDoom has inspired me to blow off the dust from Tartar code and prepare a maintenance release of Stage 3 that mostly addresses issues with the new mod (all that while Stage 4 has been put on hiatus somewhat...