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MiSTerland updates for the beginning of May 2021

MiSTerland updates for the beginning of May 2021 It s been a little quiet since the last time I checked in from MiSTerland. Let s take a look at some new developments in the CPS-2 beta and a new handheld core. May 3, 2021 10:07 AM It s time to report from MiSTerland once again, but updates are a little quiet from the front of FPGA development. In this edition, it s more of the same as I ll be highlighting my two favorite FPGA engineers again, but these two guys are working insanely hard at providing MiSTer enthusiasts with more to play with and I want to showcase their awesome progress. That s right, it s Jose jotego Tejada and Robert FPGAzumSpass Peip and they re back with some amazing CPS-2 fighters and the beginning stages of a brand new core, respectively. Let s dive in!

Game Boy: The Box Art Collection review | A beautiful & frustrating book

Game Boy: The Box Art Collection review | A beautiful & frustrating book Bitmap Books unveils its high-quality new tome on Game Boy game box art. Credit: Bitmap Books Game Boy: The Box Art Collection doesn’t leave you guessing about its contents with its title. It is a 372-page book (also comes with a PDF copy) about showing you high-quality photos of Game Boy box art, and it just feels like a premium product. It’s hardcover with thick pages and sewn binding for better preservation with use, and anyone who sees this bad boy on the coffee table is going to flip through it. Likewise, anyone who approaches this book with strictly a deep appreciation for art will probably walk away quite satisfied. However, there are bizarre oversights in how

Best Game Boy Games - Nintendo Life

© Nintendo Life Friday 21st April 1989 the day that the Game Boy launched in Japan. Over thirty years ago the video gaming landscape would be forever changed as Nintendo opened up the new frontier of portable gaming to the masses. The company’s Game & Watch line let you take limited gaming experiences on-the-go, but the Game Boy was a different beast entirely. The 8-bit machine with the 160x144 pixel LCD screen might have been modest in the specs department, but it was just powerful enough to offer deep gaming experiences, with the best examples rivalling those on home consoles. More importantly, its limitations proved to be strengths in the long run; that blurry monochrome screen used significantly less power than a backlit colour equivalent, and therefore gave the portable decent battery life – an essential factor to consider when your handheld relies on AA batteries to function away from a wall socket.

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