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April 10, 2021
The way Six Days in Fallujah is being marketed is not helping itself. Victura CEO Peter Tamte seems conflicted in all the interviews he’s done on how to market it, and Highwire Games creative director Jaime Griesemer openly indicated in an IGN Unfiltered interview that they really don’t know how to market it. Tamte keeps going to interviews to portray this game as a “realistic tactical shooter.” This is in direct conflict with the fact that they’re trying to share the personal storie...
April 8, 2021
The Council on American-Islamic Relations has called on platform holders Microsoft and Sony, as well as Steams parent company Valve, to refrain from hosting or distributing Six Days in Fallujah. In a release shared on its website yesterday, CAIR said that Highwire Games and Victuras title is an "Arab murder simulator that glorifies violence that took the lives of over 800 Iraqi civilians, justifies the illegal invasion of Iraq and reinforces Islamophobic narratives." CAIR research and advocacy ...
April 7, 2021
Now Six Days in Fallujah is back, with Highwire Games as its new developer, Victura as its new publisher, and brand-new technology and direction to try and valorize a battle that its creators feel hasn’t gotten due attention (despite numerous books, documentaries, Fox News recreations, and even an opera that all center the perspectives of U.S. Marines). Its return has not been warmly welcomed by everyone in the video game community. IGN’s Rebekah Valentine spoke with Arab and Iraqi game d...
March 10, 2021
“The stories in Six Days in Fallujah are told through gameplay and documentary footage featuring service members and civilians with diverse experiences and opinions about the Iraq War,” a new statement begins. “So far, 26 Iraqi civilians and dozens of service members have shared the most difficult moments of their lives with us, so we can share them with you, in their words.” The statement was posted to Twitter with accompanying text that states, “We understand the events recreated ...
March 8, 2021
26 Iraqi civilians and dozens of soldiers shared their insight to help make the new version of Six Days in Fallujah.
March 8, 2021
Six Days in Fallujah publisher now says the game is ‘inseparable from politics’ Jay Peters © Image: Victura Nearly a month after distancing itself from political statements, the publisher of the controversial military shooter Six Days in Fallujah has backtracked and now says the events in the game are “inseparable from politics.” The game, which takes place during the Iraq War’s Second Battle of Fallujah, has come under scrutiny for seemingly portraying a US-centric...
February 19, 2021
We’ve heard a lot of comments about Six Days in Fallujah from creator Peter Tamte, comments that have invited a lot of criticism over the direction the game is taking, but how does this whole ordeal look to a US veteran of the Iraq War? The Gamer’s Cian Maher sat down with John Phipps, a US veteran who took part in the Iraq War, and was actually fighting during the very event the game portrays. Phipps was critical of Tamte’s comments and direction, but also provided some insight into w...
February 16, 2021
Six Days in Fallujah, a resurrected military FPS based on a real conflict in the Iraq War, will not attempt to "make a political commentary about whether or not the war itself was a good or a bad idea" and will also exclude the use of white phosphorus from its narrative.
February 15, 2021
The publisher of Six Days in Fallujah says it’s "not trying to make a political commentary" about the Iraq War. We interviewed Peter Tamte, CEO of Victura, about the controversial game that was dropped by Konami in 2009.
February 15, 2021
And looks to offer "unique technologies and game mechanics." Six Days in Fallujah, a cancelled Iraq War first-person shooter (FPS), has been resurrected for a planned 2021 release. Original announced by Konami and developer Atomic Games back in 2009, the project will now be developed by Highwire Games and published by Victura, a company established by Atomic Games’ former CEO, Peter Tamte. Halo developers including Creative Director Jaime Griesemer and Audio Director Marty O’Donnell — sa...