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to erase men, they are doing a bad job, they are introducing men into women's spaces. >> todd: if you follow our show using home version, pull out your woke bingo card, about to read woke words, other words include spelling options for the word women, latin x, gender neutral term for latin american, oppositional sexism, believe masculinity are frigid terms and white fragillity and said women are designed to make conversation easier. for whom? >> i mean, that is the thing. i remember when feminism and progressivism was about making sure that women were able to participate in society in a fair and equitable way. that is no longer the case. by introducing men into the equation and redefining women
Todd-piroWomenMenJobShowSpacesBingo-cardHome-versionLatin-americanWordsTermsTermlike them or not, video games are the youth phenomenon of our day. quarter by quarter, $6 billion got fed into video game slots last year. that's double what americans spent to go to the movies. >> people flock to them because the arcade game could afford expensive hardware at the time. and the hardware had enough power to do things we'd never seen before. >> there was essentially an arcade in every mall, in every street corner. the lunch money was not safe if there was an arcade around. >> arcade games at the time were the first machine that we could really interact with. we could cause a world to do something. so we'd grab a joystick and move a character around or fire something at a spaceship. we've never had experience like that before. >> the popularity of these video games is nothing short of a social phenomenon. pac man is seemingly everywhere. >> retailers can't keep the home version stocked. one dealer describes the demand. >> phenomenal. telephone's ringing every five minutes. it's pac man mania. >> my big memory of the '80s was
Video-gamesAmericansYouth-phenomenonDoubleVideo-game-slots-lastBillion6-billionThingsPeopleMachinePowerHardwarequarter by quarter, $6 billion got fed into video game slots last year. that's double what americans spent to go to the movies. >> people flocked to them because the arcade game could afford expensive hardware at the time and the hardware had enough power to do things we had never seen before. >> there was essentially an arcade in every mall, on every street corner. the lunch money was not safe if there was arcade around. >> arcade games at the time were the first machine that we could really interact with. we could cause a world to do something, so we would grab a joy stick and move a character around or fire something at a spaceship and we never had an experience like that before. >> the popularity of these video games is nothing short of a social phenomenon. pacman is seemingly everywhere. >> retailers can't keep the home version stocked. one dealer describes the demand. >> phenomenal. telephones ringing every five
PeopleAmericansHardwareArcade-gameDoubleThe-moviesVideo-game-slots-lastBillion6-billionThingsPowerArcadethat before. >> the popularity of these video games is nothing short of a social phenomenon. pac man is seemingly everywhere. retailers can't keep the home version stocked. one dealer describes the demand. >> phenomenal. telephone's ringing every five minutes. it's pac man mania. >> my big memory of the '80s was my best friend got this $300 console that connected to your tv. you just play this thing forever, and it was the first time anyone had ever seen anything but tv on a tv. and i thought, wow, this is technology. >> the imaginary rockets are controlled by the same chips the u.s. army used in their defense programs. but the significance of the chip does not only lie in gadgets. her whole future will be changed by the silicon chip business. >> it was discovered that you could actually etch a whole lot of transistors onto a piece of of silicon, which was basically a cheap substance that could be
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