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February 22, 2021
Two team on royalty free embedded camera and sensor API February 22, 2021 // By Nick Flaherty Khronos and EMVA have launched an exploratory group to look at an open, royalty free API standard for embedded camera applications The Khronos Group and the European Machine Vision Association (EMVA) have teamed up to create an Embedded Camera API Exploratory Group to look at API standards. The group is open to manufacturers, silicon vendors and software developers as well a...
February 22, 2021
Exploratory Group to consider embedded camera and sensor API standards The Khronos Group, an open consortium creating graphics and compute interoperability standards, and the European Machine Vision Association (EMVA), have announced the formation of an Embedded Camera API Exploratory Group. Open to all at no cost, this new joint group will look to explore industry interest in the creation of open royalty-free API standards for controlling embedded cameras and sensors. ...
February 22, 2021
Khronos and EMVA Collaborate to Gather Requirements for Embedded Camera and Sensor API Standards Call for Exploratory Group participation to all sensor and camera manufacturers, silicon vendors, and software developers working on vision and sensor processing Beaverton, OR — February 22, 2021 — Today, The Khronos Group, an open consortium creating graphics and compute interoperability standards, and the European Machine Vision Association (EMVA), the leading European industry associati...
February 19, 2021
Digital reality – business tips in VR and AR from Jeremy Dalton, author of ‘Reality Check’ Immersive media unlocks new benefits for businesses beyond the entertainment sector as well. This author shares innovation insights in this emerging field. 0 claps Share on A range of immersive media applications like augmented reality (AR) and virtual reality (VR) is already delivering solid benefits to organisations across industry sectors, from learning and operations to sales and design. They ar...
December 18, 2020
RX 6000 series runs nearly 50% slower at ray tracing than RTX 30 series in Quake 2 RTX PC Performance Tools Recently the Khronos Group released a GPU-agnostic ray tracing extension for the Vulkan API, and that means the new AMD Radeon RX 6000 series can run Quake 2 RTX with ray tracing enabled, and gives us a new way to compare and test ray tracing performance between Nvidia and AMD ray tracing-capable cards. This is because AMD is finally no longer constricted by the DirectX Ray Tracing (DXR) ...
December 15, 2020
Vulkan ray tracing support is finally official, starting with Quake II RTX Yes, even AMD GPUs can run Nvidias Quake II RTX now. Credit: Nvidia After a slow start, ray tracing continues to spread its wings. What started as a geeky Windows 10 feature now finds a home in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on Tuesday, the Khronos Group consortium announced that ray tracing is developer-ready for Vulkan, releasing the long-awaited final extensions. Vulkan is...
December 15, 2020
ExtremeTech Quake II RTX Now Runs on AMD GPUs Thanks to Vulkan Ray Tracing By Joel Hruska on December 15, 2020 at 2:15 pm This site may earn affiliate commissions from the links on this page. Terms of use. Nvidia’s decision to rebuild Quake II as a ray tracing title was, in my opinion, a really clever way to show off what the feature was capable of, while simultaneously giving people a reason to return to the well-regarded classic title. Up until now, however, the only gamer...
December 15, 2020
The ray-tracing ecosystem on PC is getting a big boost this week, as the Khronos Group has officially launched its Vulkan SDK with ray tracing support. GPU vendors have also begun shipping drivers to support the new API on both Nvidia and AMD based systems. Khronos Group has been working on finalising its ray tracing extension for Vulkan over the last month. Back in November, significant progress was made with the announcement of the final specification. Now, the extension is fully ready to r...
December 15, 2020
Vulkan API Is Officially Ray Tracing Ready With SDK, Tools, And Drivers Dec 15, 2020 09:00 EST The Khronos Group has officially detailed that its Vulkan SDK, Tools, and Drivers are now Ray Tracing Ready. But didnt Vulkan already have Ray Tracing in it? I mean, Quake II RTX was running on Vulkan? Yes, thats true but it was running on an NVIDIA made extension in order for the game to have full support. The same thing goes for Wolfenstein: Youngblood, NVIDIA made an extension to support ray t...