the scanning process usually does a pretty similar job that we are doing. it is the hair will then be modelled back to most of the hollywood rendering systems using artistic modelling processes for hair. so hair is its own research problem in some sense. so these avatars may not be perfect yet, but they do seem to be heading in the right direction. how long do you think it will be before they ve got a fully working virtual version of us too? how do you know they haven t already? uh, thanks for watching, we will see you soon.
but the quality is still preserved and the fine skin details and also the geometry. the resolution is clearly good enough for most consumer applications. i don t think i d want it to be any better. but. definitely further work required in terms of work to be done in terms of cutting out smooth silhouettes. and what is most challenging there is not the body or the face but the human hair. the hair silhouettes are very fuzzy and not discrete, and so this is where better algorithms will have to be created. even hollywood has the same issue, but it does have people for that. the scanning process usually does a pretty similar job that we are doing. the hair will then be modelled back to most of the hollywood rendering systems using artistic modelling processes for hair. so hair is its own research problem in some sense. so these avatars may not be perfect yet, but they do seem to be heading in
has a resolution of about 4k and, as you can see, the quality is still preserved and the fine skin details and also the geometry. the resolution is clearly good enough for most consumer applications. i don t think i d want it to be any better, but. definitely further work required to be done in terms of cutting out smooth silhouettes. and what s the most challenging there is not the body or the face, but the human hair. the hair silhouettes are very fuzzy and they re not discrete, and so this is where better algorithms will have to be created. even hollywood has the same issue, but it does have people for that. the scanning process usually does a pretty similar job that we are doing. the hair would then be modelled back in most of the hollywood rendering systems using artistic modelling processes for hair. so hair is its own research problem in some sense!
the resolution is clearly good enough for most consumer applications. i don t think i d want it to be any better. but. definitely further work required in terms of work to be done in terms of cutting out smooth silhouettes. and what is most challenging barrier is not the body or the face but the human hair. the hair silhouettes are very fuzzy and not discrete, and so this is where better algorithms will have to be created. even hollywood has the same issue, but it does have people for that. the scanning process usually does a pretty similar job that we are doing. it is the hair will then be modelled back to most of the hollywood rendering systems using artistic modelling processes for hair. so hair is its own research problem in some sense. so these avatars may not be perfect yet, but they do seem to be heading in the right direction. how long do you think
the quality is still preserved and the fine skin details and also the geometry. the resolution is clearly good enough for most consumer applications. i don t think i d want it to be any better. but. definitely further work required in terms of work to be done in terms of cutting out smooth silhouettes. and what is most challenging there is not the body or the face, but the human hair. the hair silhouettes are very fuzzy and they re not discrete, and so this is where better algorithms will have to be created. even hollywood has the same issue, but it does have people for that. the scanning process usually does a pretty similar job that we are doing. the hair will then be modelled back to most of the hollywood rendering systems using artistic modelling processes for hair. so hair is its own research problem in some sense. so, these avatars may not be perfect yet, but they do seem to be heading in the right direction.