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mp game media group: Live & Latest News Updates : Vimarsana.com
Gamasutra: Josh Bycer's Blog - Late Game Lessons of Live Service Design
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the opt
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Gamasutra: Keith Burgun's Blog - Giving up on the "1P Strategy Game"
I've had a pretty specific vision for a kind of 1P digital strategy game since about 2010. I've realized now that this was probably a mistake.
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Gamasutra: Winifred Phillips's Blog - Stemming for Modular Game Music (Composing for Lineage M: GDC 2022)
This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system fo
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Gamasutra: George Jijiashvili's Blog - No console required: Xbox app comes to Samsung smart TVs
Ahead of its ‘Xbox & Bethesda Games Showcase’ this Sunday, Microsoft made bunch of announcements, including bringing the Xbox app to Samsung T
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Gamasutra: Kevin Hassall's Blog - Deriving Game Mechanics From History
We often design historical games as games first, and historical second. But is would game designs be more engaging for players if we start with the sp
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The Art & Business of Making Games. Video game industry news, developer blogs, and features delivered daily
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Gamasutra: Robert Green's Blog - When a Play-To-Earn Bubble Bursts
There's more to be lost than a few crypto-bro's money when a play-to-earn game passes its peak.
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Gamasutra: Josh Bycer's Blog - The Impossible Chase of "Fun" Game Design
Elden Ring once again frames our discussion to talk about why fun is not the best way to rate a game's design, and why you can't please everyone with
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Gamasutra: Martin Annander's Blog - Speak to Me!
A game designer's rant on dialogue in games.
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