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June 24, 2022
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the opt
June 20, 2022
Ive had a pretty specific vision for a kind of 1P digital strategy game since about 2010. Ive realized now that this was probably a mistake.
June 15, 2022
This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system fo
June 10, 2022
We often design historical games as games first, and historical second. But is would game designs be more engaging for players if we start with the sp
June 10, 2022
Ahead of its ‘Xbox & Bethesda Games Showcase’ this Sunday, Microsoft made bunch of announcements, including bringing the Xbox app to Samsung T
June 8, 2022
The Art & Business of Making Games. Video game industry news, developer blogs, and features delivered daily
June 8, 2022
The Art & Business of Making Games. Video game industry news, developer blogs, and features delivered daily
June 2, 2022
Theres more to be lost than a few crypto-bros money when a play-to-earn game passes its peak.
June 1, 2022
Elden Ring once again frames our discussion to talk about why fun is not the best way to rate a games design, and why you cant please everyone with
May 31, 2022
A game designers rant on dialogue in games.