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Gamasutra - The real-time evolution of Rival Peak

Rival Peak on a weekly basis with each episode of Rival Speak, as well as adding new features on an ad hoc basis as we received requests from users or our designers. So it was very much a live, collaborative process as the season progressed. Unlike a traditional live game experience, those updates were instantaneous from the users’ perspective – because the content resided entirely in the cloud, even the largest updates were delivered to users without any delay in the way of download or...
Chris Cataldi Wil Wheaton With Rival Peak Pipeworks Studios Genvid Technologies Massive Interactive Live Event

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Gamasutra - Get a job: join Airship Syndicate as a Gameplay Programmer

Office movie lunches A world-beating, custom-made board gaming table MAME cabinet Autonomy through collaboration We remove as many barriers as possible between you and productivity. We’ll ask you to be self-reliant and self-motivated, with the expectation that you talk frequently with your lead and teammates to keep everyone aligned. Focused project management We don’t manage just to manage. We’re building a system and process that is helpful, but not intrusive. If someone is asking you f...
United States Gamasutra Job Board Gameplay Ability Gamasutra Job Job Board Game Development

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