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January 13, 2023
In 2018, we got together with an idea to make a spiritual successor to Blood. At first, the idea was nothing more than a simple Blood knockoff but over time we developed our world, characters and gameplay into something unique. Since then, we have worked...
May 20, 2022
Last of Humanity will be the World`s First, Procedurally Generated Persistent Zombie Survival Massive Multi-Player Online First Person Shooter.
May 20, 2022
Why Kickstarter? Greetings survivors, a common question going around our community is why are we going to Kickstarter? The simple fact is game development is an expensive process due to the various disciplines involved. Today’s post is designed to...
December 17, 2020
In the previous two articles, we covered the "straightforward port" stage of the adaptation process and then went onto describing all the different types and approaches we identified for it over the years. You can refresh your memory on straightforward ports right here and on this page. Now, lets move on to the next stage in the process, which we call the "tailored build." The goal of the tailored build stage is to conceptually and technically match the game to the target platform in such a way...