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Better Collective Spotlight: The science behind Mindway AI s Gamalyze

Better Collective Spotlight: The science behind Mindway AI s Gamalyze
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Gambless launches new awareness campaign amid land-based reopening

GambleAware recommends that gambling prevalence research should move online

GambleAware recommends that gambling prevalence research should move online Share GambleAware has published ‘ commissioned research’ to clarify fragmented data, insights and analysis of the UK’s gambling participation and its associated prevalence of related harms.  The research, undertaken by Professor Patrick Sturgis and Professor London School of Economics, was commissioned by GambleAware following concerns about discrepancies between a YouGov 2019 survey and ‘ 2018 Health Survey for England’.  YouGov feedback registered ‘substantially higher rates of gambling harm than had previously been estimated using the 2018 Health Survey for England, both providing separate Problem Gambling Severity Index ( PGSI)’. The surveys produced widely varying estimates of ‘problem gambling’ within the UK, indicated by a PGSI score of 8+, ranging from 0.7% to 2.4% of adults.

GambleAware report suggests link between loot boxes and problem gambling

GambleAware report suggests link between loot boxes and problem gambling 6th April 2021 | By Daniel O Boyle A new report commissioned by GambleAware has found that those who spend more than £70 (€82.00/$97.00) per month on loot boxes tend to be more likely to show higher signs of risk of problem gambling. While the researchers from the University of Plymouth and the University of Wolverhampton did not carry out a survey into relationships between loot boxes and harm themselves, they conducted a secondary analysis of various previous reports into loot boxes. This included six surveys of a combined 7,771 loot box purchasers, which found that around 5% of those surveyed generated around half of overall loot box revenue by spending more than £70 per month each.

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