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May 28, 2024
Support for .iqm .obj and .ogg in J.A.C.K. dialogs for Quake 3 only. This file goes in C:\Program Files\J.A.C.K\plugins replacing vpQuake3x64.dll -- the model dialog will also look .obj (the Quake 3 map compiler has supported .obj for a very, very long...
May 26, 2024
The Odessa American is the leading source of local news, information, entertainment and sports for the Permian Basin.
May 24, 2024
Russo-Turkish War (1877-1878) Franco-Prussian War (1870-1871) Red River Rebellion (1869-1870) Austro-Prussian War (1866) Third Italian War of Independence (1866) Second Schleswig-Holstein War (1864) American Civil War (1861-1865) Imperial Russia (1859-1873...
May 23, 2024
Cyberattackers have been shifting to strategies where legitimate tools commonly installed on desktops and servers are abused for malicious purposes. To fight back, knowledge is power.
May 18, 2024
V2.8 of my Fear and Hunger English translation fix. This mod fixes typos and grammar errors in the original script, as well as the bugs that cause crashes in the original game. It completely replaces previous versions.
May 15, 2024
Intended for replays to keep the game engaging, GGC2: Maximum Carnage is a simple mod that increases the enemy spawn rate, but also improves the player arsenal slightly making it a little more satisfying to use. If youve not played this game before...
May 15, 2024
Intended for replays to keep the game engaging, GGC2: Maximum Carnage is a simple mod that increases the enemy spawn rate, but also improves the player arsenal slightly. If youve not played this game before you should be aware its probably the best...
May 7, 2024
This post guides through decompiling Hyper-V Manager to rebuild it from source, aiming to assess its value for potential open-sourcing. It explores manual and automated decompilation processes, including troubleshooting and enhancing the tool, advocating for community-led improvements to this widely-used but neglected software.
May 6, 2024
Literally a fork of the Source SDK Multiplayer but with perks and kinda optimized (half-life 2 deathmatch on steroids)
May 4, 2024
Finally! It is done! Huge Thanks to Fastgamerr who was instrumental in getting the in-game Cutscenes mod working and also helping me get all the new models needed for the Cutscenes as well as all the other improvements! I really could not have done this...