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But the room to maneuver is shrinking in China, where underage players are required to log on using their real names and identification numbers as part of countrywide regulations aimed at limiting screen time and keeping internet addiction in check. In 2019, the country imposed a cybercurfew barring those under 18 from playing games between 10 p.m. and 8 a.m.Â
Recognising that wily teenagers might try to use their parentsâ devices or identities to circumvent the restrictions, the Chinese internet conglomerate Tencent said this week that it would close the loophole by deploying facial recognition technology in its video games. âChildren, put your phones away and go to sleep,â Tencent said in a statement on Tuesday when it officially introduced the features, called Midnight Patrol. The wider rollout set off a debate on Chinese internet platforms about the benefits and privacy risks of the technology. Some were in favor of the controls, saying they would combat adolescent internet addiction, but they also questioned how the data would be relayed to the authorities. Others said Tencent was assuming an overly paternalistic role. âThis type of thing ought to be done by the parents,â a user named Qian Mo Chanter wrote on Zhihu, a Quora-like platform. âControl the kid and save the game.âÂ
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