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Vulkan API Is Officially Ray Tracing Ready With SDK, Tools, And Drivers

Vulkan API Is Officially Ray Tracing Ready With SDK, Tools, And Drivers Dec 15, 2020 09:00 EST The Khronos Group has officially detailed that its Vulkan SDK, Tools, and Drivers are now Ray Tracing Ready. But didnt Vulkan already have Ray Tracing in it? I mean, Quake II RTX was running on Vulkan? Yes, thats true but it was running on an NVIDIA made extension in order for the game to have full support. The same thing goes for Wolfenstein: Youngblood, NVIDIA made an extension to support ray t...
Daniel Koch Khronos Group Ray Tracing Vulkan Ray Tracing Ray Accelerators Doom Eternal

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