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“Good artists borrow, great artists steal” is an adage that only goes so far in the mobile games market.
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Mobile games developer and publisher FunPlus announced the appointment of Chris Petrovic as chief business officer.
Petrovic will oversee the company s expansion to western markets, from its Swiss headquarters in Zurich. He formerly was SVP and head of corporate strategy, M&A and business development at Zynga.
Prior to this, he held various exec roles at games and tech companies, such as GameStop, Kabam, and The Happy Cloud.
FunPlus CEO Andy Zhong commented: Chris s career as an industry leader will empower our teams across the world to create, produce, and expand our brand of gaming experiences to wider markets and build upon our current ones.
FunPlus Appoints Chris Petrovic as Chief Business Officer
Prior Leadership Roles Include Roles at Zynga, Kabam GameStop
FunPlus, a leading independent mobile game developer and publisher, today announced that it has recruited industry veteran Chris Petrovic as its Chief Business Officer. As an accomplished executive and a member of the company s senior leadership team, Petrovic will report to CEO Andy Zhong and oversee the company s growth and expansion efforts in Western markets from its global HQ in Switzerland.
This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20210204005335/en/
Chris Petrovic, Chief Business Officer of FunPlus (Photo: Business Wire)
2 months ago
Prior Leadership Roles Include Roles at Zynga, Kabam & GameStop
ZURICH, Switzerland–(BUSINESS WIRE)–FunPlus, a leading independent mobile game developer and publisher, today announced that it has recruited industry veteran Chris Petrovic as its Chief Business Officer. As an accomplished executive and a member of the company’s senior leadership team, Petrovic will report to CEO Andy Zhong and oversee the company’s growth and expansion efforts in Western markets from its global HQ in Switzerland.
“Chris’s career as an industry leader will empower our teams across the world to create, produce, and expand our brand of gaming experiences to wider markets and build upon our current ones