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Acer have stuck Nintendo s 3DS tech into a creator laptop

Published on 27 May, 2021 Acer have just announced a brand-new prototype laptop that s essentially a giant Nintendo 3DS. Their new, creator-focused ConceptD Spatial Labs device has a 15.6in stereoscopic 3D display to let animators and artists view their creations in proper 3D without the need for special glasses. It s not really geared up for gaming, but a YouTuber they got in to demonstrate the laptop during their press conference called it the future . Sorry, I think I hear the phone ringing, let me just get that. Hello? Is that 2011? Yes, let me tell you about this cool new thing! In all seriousness, I d actually love to see this kind of tech make its way to a gaming laptop. 3D displays aren t new, of course, but they ve previously required big chunky glasses to work - and Nvidia binned their 3D Vision support back in 2019. We ve also had eye-tracking displays on gaming laptops, too - in fact, many of Dell s fancy Alienware models still come with built-

Acer just reinvented the 3D laptop with this new prototype

Acer Unveils SpatialLabs on ConceptD, Empowering Creators with Stereoscopic 3D

Acer s SpatialLabs is glasses-free 3D in a prototype laptop

Chris Davies - May 27, 2021, 8:45am CDT Acer wants to bring stereoscopic 3D to laptops, with a new SpatialLabs display that promises to float graphics right out of a laptop’s screen without demanding you wear special glasses to see them. The system instead combines a switchable lenticular lens screen with an eye-tracking camera, all fitted into a prototype ConceptD notebook. 3D certainly isn’t new, and neither are attempts to bring it to graphics pros in a usable way. The reality, though, is that clunky glasses and mediocre visual quality has generally undermined such efforts. Acer thinks SpatialLabs is different. The screen is an Ultra HD resolution 2D panel, with a liquid crystal lenticular lens that’s been optically bonded on top of it. That can switch the screen between 2D to 3D modes, with an eye-tracking stereo camera array at the top of the display deciding how to split up the graphics for each eye.

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