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Telling a simple story in an RPG isn't an excuse to tell a bland story

Bravely Default II . Video games don’t require a complex story to be fun. In fact, a lot of games don’t require a story at all, like Tetris. Even role-playing games, which are all about going on adventures in often exotic settings, don’t require a complex story to be enjoyable. Satisfying storytelling is ultimately all about the execution, and a simple story told well may be preferable to a complex story that requires a wiki to fully grasp. (I am so sorry for that indirect diss, Xenosag...
United States Takashi Tokita Square Enix Squaresoft Square Enix Bravely Default Four Fiends

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