I m a historical fan, but I liked Total War: Warhammer 3 s survival battles pcgamesn.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from pcgamesn.com Daily Mail and Mail on Sunday newspapers.
Creative Assembly has finally nailed boss battles in Total War
It’s hard to be too cynical about the climactic battles that conclude many of Total War: Warhammer II’s campaigns. If a line of rotten shipwreck-automata blasting arm-cannons at spiky Dark Elves while a giant fish swims around your underwater battlefield doesn’t make you smile, then you’re as heartless as they are.
But these battles are also a mechanical fudge. 20 units with fixed health and vigour have a natural lifespan, and while the healing superpowers you often get to wield go some way to extending it, they’re an inelegant, partial solution. Playing one of Total War: Warhammer III’s new survival battles has made this clear to me. Pitched by CA as the game’s ‘boss fights’, survival battles crib from tower defence games to create 40-minute spectacles that, on this evidence at least, fully deliver on what the devs intend.
The teams at Sega, The Creative Assembly, and Games Workshop recognize when a good collaboration is working out. All parties have come together to make Total War: Warhammer into a full-blown trilogy. What does Total War: Warhammer 3 have cooked up for both Warhammer aficionados and strategy buffs alike? Shacknews recently had a chance to jump in to find out.
Total War: Warhammer 3 takes players into the Realm of Chaos, a dimension forged by malevolent magic. This sinister setting is ruled by four demonic gods: Nurgle (Plague), Slaanesh (Excess), Tzeentch (Changer of Ways), and Khorne (Blood and Slaughter). The kingdoms of Kislev and Grand Cathay are seeking to push into the Realm of Chaos, as one of the gods of the Warhammer world lays mortally wounded, to battle these demons, as the world sits on the verge of total destruction.