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Rewarded ads to drive ad revenue growth in casual gaming sector: KPMG report
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Global Mobile Advertisements Serving Market SWOT Analysis,Key Indicators,Forecast 2027 : Google, EvaDav, Facebook, Vungle, Unity Ads – KSU
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Tank Rider WebGL (browser) release on simmer.io + new version released news
ReportRSS Tank Rider WebGL (browser) release on simmer.io + new version released
Tank Rider new version is out on the Google Play store and as standalone .apk here on indieDB. The game has been ported to WebGL, now it can be played with mouse and keyboard on any computer (with a fairly recent browser) on simmer.io Posted by Premo36 on
Yesterday I released on simmer.io the browser version of Tank Rider!
Now the game it s no longer an Android exclusive and can be played with mouse and keyboard from any computer, with any OS, as long as it can run a WebGL compatible browser (any fairly recent browser should work). The game will play directly in the browser, without the need to install it. As WebGL support is already built-in into the browser you don t have to install any third party software, like it used to be with Flash or Java based games.
Tank Rider new version is out now! news
ReportRSS Tank Rider new version is out now!
Fresh new UI, .apk released also on IndieDB and future game porting plans. Posted by Premo36 on
Hi everyone,
During the last week I ve been working on the next Tank Rider beta release. Initially I had planned to get out of the beta stage at the beginning of March, but since I ve changed quite a few things code-wise to make my life easier when I will port the game to different app store or platform I decided to extend a bit the open beta.
COVID-19’s impact on gaming detailed across 2.8 billion users across Unity’s portfolio of solutions
SAN FRANCISCO–(BUSINESS WIRE)–Unity (NYSE: U), the world’s leading platform for creating and operating real-time 3D (RT3D) content, today released the 2021 Gaming Report: Unity Insights from 2020 and Predicted Trends for 2021, which provides a comprehensive look at how gaming changed for both players and creators one year into the pandemic. With more than 2.8 billion monthly active consumers of content created or operated with Unity solutions, this report represents the largest dataset on COVID-19’s impact on gaming.
Key insights include:
New content, new revenue: Creating new content to delight and engage players should still be a top priority for game developers. On average, large new content updates for live multiplayer games resulted in peak concurrent user spikes of over 11%.
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