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Vulkan SDK release for hardware agnostic Ray Tracing - Graphics - News

A few weeks ago Khronos announced that it had released the final version of the Vulkan Ray Tracing specification. In our report we noted that the SDK, tools and associated drivers werent ready but were scheduled to arrive in mid-December. Now Khronos has announced these implementations tools are indeed ready in version 1.2.162.0 and you will find full support for "the new Vulkan Ray Tracing extensions, including Validation Layers and integration of upgraded GLSL, HLSL and SPIR-V shader tool ch...
Vulkan Ray Tracing Now Khronos Validation Layers Vulkan Guide Game Ready Driver Geforce Experience
Source: hexus.net

Vulkan SDK release for hardware agnostic Ray Tracing

A few weeks ago Khronos announced that it had released the final version of the Vulkan Ray Tracing specification. In our report we noted that the SDK, tools and associated drivers werent ready but were scheduled to arrive in mid-December. Now Khronos has announced these implementations tools are indeed ready in version 1.2.162.0 and you will find full support for "the new Vulkan Ray Tracing extensions, including Validation Layers and integration of upgraded GLSL, HLSL and SPIR-V shader tool ch...
Vulkan Ray Tracing Now Khronos Validation Layers Vulkan Guide Game Ready Driver Geforce Experience
Source: hexus.net

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