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A few weeks ago Khronos announced that it had released the final version of the Vulkan Ray Tracing specification. In our report we noted that the SDK, tools and associated drivers weren t ready but were scheduled to arrive in mid-December. Now Khronos has announced these implementations tools are indeed ready in version 1.2.162.0 and you will find full support for the new Vulkan Ray Tracing extensions, including Validation Layers and integration of upgraded GLSL, HLSL and SPIR-V shader tool chains, in this release.
Khronos has readied not just the aforementioned resource and support files but some open source Vulkan samples to get developers started with ray tracing techniques. The Vulkan Guide has been updated in tandem. It says that AMD and Nvidia are also readying production ready drivers to complete the circle – and users with these drivers will be able to enjoy Vulkan Ray Tracing enhanced games and applications.
A few weeks ago Khronos announced that it had released the final version of the Vulkan Ray Tracing specification. In our report we noted that the SDK, tools and associated drivers weren t ready but were scheduled to arrive in mid-December. Now Khronos has announced these implementations tools are indeed ready in version 1.2.162.0 and you will find full support for the new Vulkan Ray Tracing extensions, including Validation Layers and integration of upgraded GLSL, HLSL and SPIR-V shader tool chains, in this release.
Khronos has readied not just the aforementioned resource and support files but some open source Vulkan samples to get developers started with ray tracing techniques. The Vulkan Guide has been updated in tandem. It says that AMD and Nvidia are also readying production ready drivers to complete the circle – and users with these drivers will be able to enjoy Vulkan Ray Tracing enhanced games and applications.