analysing their performance and data on the accuracy of their shots, all captured by cameras and sensors in the sim all captured by cameras and sensors in the simstriker and the training facility. sim simstriker and this training centre, which is called a smart facility. other work of uk company for ghd founded by military veterans, the tech they ve designed has been informed by their own experience in the field. the physical aspect of this activity sets it apart from purely tech based training. tech based training solutions like virtual reality simulators really recognise solutions like virtual reality simulators. we really recognise that virtuality offers huge potential when it comes to training, delivery and exposure, but it s got to be applied properly. having people in headsets with gaming controllers, whilst it can be good for some things we don t think is actually representative of the soldier training in a physicalfacility to change a magazine, for example. it s still a very de
instructors debrief the soldiers in a nearby control room, analysing their performance and data on the accuracy of their shots, all captured by cameras and sensors in the sim stryker and the training facility. centre of mass for those shots as well, in case they ve got body armour. sim stryker and this training centre which is called a smart facility are the work of uk company agd. founded by military veterans, the tech they have designed has been informed by their own experience in the field. the physical aspect of this activity sets it apart from purely tech based training solutions like virtual reality simulators. we really recognise that virtuality offers huge potential when it comes to training, delivery and exposure, but it s got to be applied properly. having people in headsets with gaming controllers, whilst it can be good for some things, we don t think it s actually representative
and can be reconfigured and moved around to create a wide variety of different environments. instructors debrief the soldiers in a nearby control room, analysing their performance and data on the accuracy of their shots, all captured by cameras and sensors in the sim stryker and the training facility centre of mass for those shots as well, in case they ve got body armour. sim stryker and this training center which is called a smart facility are the work of uk company called ghd. founded by military veterans, the tech they have designed has been informed by their own experience in the field. the physical aspect of this activity sets it apart from purely tech based training solutions like virtual reality simulators. we really recognise that virtuality offers huge potential when it comes to training, delivery and exposure, but it s got to be applied properly.
all captured by cameras and sensors in the sim stryker and the training facility also took a body armour suicide vest. sim stryker and this training centre, which is called a smart facility. other work of uk company for ghd founded by military veterans, the tech they ve designed has been informed by their own experience in the field. the physical aspect of this activity sets it apart from purely tech based training. solutions like virtual reality simulators really recognise solutions like virtual reality simulators. they really recognise that virtuality offers huge potential when it comes to training, delivery and exposure, but it s got to be applied properly. having people in headsets with gaming controllers, whilst it can be good for some things we don t think is actually representative of the soldier training in a physicalfacility to change a magazine, for example. to change a magazine, for example is still a very dexterous skill that requires lots of practice. where we re taking it
in the sim stryker and the training sim stryker and this training center which is called a smart facility. other work of uk company for ghd founded by military veterans. the tech they have designed has been informed by their own experience in the field. the physical aspect of this activity sets it apart from purely tech based training. solutions like virtual reality simulators really recognize that virtuality offers huge potential when it comes to training, delivery and exposure, but it s got to be applied properly. having people in headsets with gaming controllers, whilst it can be good for some things we don t think is actually representative of the soldier training in a physical facility. to change a magazine, for example. it s still a very dexterous skill that requires lots of practice. where we re taking it is being able to blend the virtual world and blend the physical world. so because we collect data inside of our facilities, we can use that data to provide a real time virtual