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HTC's $1,300 Vive Focus 3 headset has a 5K screen and ships June 27th

HTC is revamping its Vive Focus standalone virtual reality headset, adding a 5K screen, a 120-degree field of view, and a swappable battery. The Vive Focus 3 follows HTC’s Vive Focus Plus. Like its predecessor, it’s a self-contained product that uses inside-out tracking instead of external sensors, designed for business customers. The headset will be released worldwide on June 27th for $1,300 — a price that includes tech support and a suite of business services. The Vive Focus 3’s bigge...
Adan Obrien Vive Focus Focus Plus Oculus Quest Focus Plu Focus Plu Snapdragon

HTC's Vive XR Suite Expands Into EMEA, Australia, New Zealand & Taiwan – VRFocus

Share There’s an extensive selection of virtual reality (VR) apps that specialise in remote collaborate with one of the most fully featured being HTC’s Vive XR Suite which arrived in 2020. Today, the company has announced that its selection of five applications is now available in four new markets. Originally released in China, Vive XR Suite can now be purchased in EMEA (Europe, Middle East & Africa), Australia, New Zealand and Taiwan by companies wishing to expand their immersive online wo...
New Zealand Vive Museum Middle East Vive Sync Vive Sessions Vive Campus

How VR Can Improve Manufacturing Post-COVID-19

The technology could be a game-changer for training, recruitment and process improvement. Feb 26th, 2021 Emily Newton, Editor-in-Chief, Revolutionized. The COVID-19 pandemic hit many manufacturing facilities hard, with continuing restrictions designed to curb the virus making it difficult to bounce back. Some revamped their operations with Internet of Things (IoT) sensors that enabled monitoring a factory with fewer people on site. Others invested in disinfecting robots that roamed through ...
United States United Kingdom Virginia Commonwealth Center Commonwealth Center Advanced Manufacturing Vive Sync

How Virtual Reality is transforming sectors from education to architecture

Immersive technologies are blurring the boundaries between the virtual and physical worlds. Whereas virtual reality steeps the user’s senses in a simulated world, augmented reality alters our perception of the physical world, often via a Smartphone screen. The scope for the application of these technologies in fields from architecture to education is vast and ever-expanding. A Virtual James OHaganHTC Daniel Khayat is Head of Product and Viveport at HTC; he talked me around the new HTC Vive Fo...
United Arab Emirates Michael Naguib Kerem Cigiz Steve Bambury Focus Plus Vive Sync

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