Hadr sees players guiding a cloth as it flits through environments. If you can slip that cloth over something, the object will disappear. Using this trick, players wil explore the game s worlds and its themes of forgetting.
Gamasutra sat down with Dominik KoneÄný, creator of the Best Student Game-nominated title, to discuss the title s playful origins, why they looked to weave interactive music into the experience, and how the game drew from their experience working with live sound in clubs.
Who are you, and what was your role in developing
Hadr?
Hello! My name is Dominik, and
Hadr is my first big game project. I had help from my friends, namely Vit DvoÅák who wrote the short story, Honza Tomáš who made some of the tracks, Bohdan Heblík who did the text in the game, and also Vojta VanÄk who helped me with releasing the game. I did the rest - the design, the programming, the modeling, the music.
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