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Gamasutra - Using interactive audio to create an ethereal vanishing act in Hadr

Hadr sees players guiding a cloth as it flits through environments. If you can slip that cloth over something, the object will disappear. Using this trick, players wil explore the game s worlds and its themes of forgetting. Gamasutra sat down with Dominik Konečný, creator of the Best Student Game-nominated title, to discuss the title s playful origins, why they looked to weave interactive music into the experience, and how the game drew from their experience working with live sound in clubs. Who are you, and what was your role in developing Hadr? Hello! My name is Dominik, and Hadr is my first big game project. I had help from my friends, namely Vit Dvořák who wrote the short story, Honza Tomáš who made some of the tracks, Bohdan Heblík who did the text in the game, and also Vojta Vaněk who helped me with releasing the game. I did the rest - the design, the programming, the modeling, the music. 

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