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Featured Blog | How to design giant robots in shooters: a comprehensive War Robots retrospective

In this post, we’ll look at the history of how we’ve implemented robot design in War Robots and reveal our essential guidelines that will be useful for any developer, no matter the project.

Featured Blog | The graveyard of features in games: when stuff that seemed promising just doesn t work

Just because another game successfully implements a feature, doesn’t mean it’s right for yours. But that doesn’t stop us from trying! Still, not everything works, and sometimes, even failed features can linger. In this post, we pull back the veil and look at our graveyard of features.

Featured Blog | Designing maps that complement game mechanics

Good level design must support the actual game mechanics – this affects both level design, and ultimately, player enjoyment. This article shows how we do things with our popular multiplayer mobile shooter game War Robots.

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