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Silent Hill 2 Remake Could Use Technology Seen in the Medium

Silent Hill 2 could offer unique situations that can give players the fright of their lives. Konami's Silent Hill 2 Remake may have something up its sleeve to improve gameplay.

Gamasutra - Konami and The Medium dev Bloober Team partner to create new games

Gamasutra - Konami and The Medium dev Bloober Team partner to create new games
gamasutra.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamasutra.com Daily Mail and Mail on Sunday newspapers.

Gamasutra - How good camerawork enabled The Medium s two simultaneous worlds

Bloober Team s The Medium holds the distinct honor of being the first game launched exclusively for the Xbox Series X/S. Its developers have talked about how the horror title s core conceit (two worlds that the player explores simultaneously rendered on two screens) wouldn t be possible without next-gen technology, making it one of the first games to properly experiment with the latest console generation s flashy new tech. Shortly after the game launched, Bloober Team lead designer Wojciech Piejko and producer Jacek Zieba sat down with Gamasutra to discuss the particulars of designing gameplay around  The Medium’s dual worlds and while it took a whole new console generation to make the mechanic possible, it took old-fashioned ingenuity to make the experience compelling and creepy for players.

The Medium review: Modern horror ideas with old-school execution

The Medium is out now for Xbox Series X/S, PC and Xbox Game Pass Video game horror has always morphed and mutated in an attempt to find new ways to unsettle its players, but is equally as cannibalistic - feasting on ideas throughout its relatively short history to fatten up newer entries with a sense of dread. The Medium, from Polish developer Bloober Team, is an ambitious and uneven melding of these two approaches, mixing the old-school fixed camera perspective and locked-door puzzling of Resident Evil and Silent Hill with a thoroughly modern technological flourish. You are Marianne, a Warsaw orphan who has the uncanny ability to see into the spirit world, commune with the dead and help lost souls with unfinished business on their way to the afterlife. The Medium’s grand gimmick is that Marianne can both see and inhabit the spirit world and the material world at the same time, a phenomenon handily referred to as ‘The Split’. Your screen is carved into two, the real world on

The Medium: Interview with Bloober Team s Wojciech Piejko & Jacek Zięba

We talk Layers of Fear, influences, character design and more. The Medium is out now on PC and Xbox Series consoles via Xbox Game Pass, and Stevivor was provided the opportunity to chat with Bloober Team’s Wojciech Piejko and Jacek Zięba as a result. Piejko is Lead Designer of The Medium, while Zięba serves as Producer. A fair warning: slight character spoilers feature below, so you’re best to read this interview you’ve played the game. Steve Wright, Stevivor: Is it fair to call The Medium an evolution of the psychological horror of Layers of Fear? Why or why not? 

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