Dolby Atmos support in Halo Infinite isn’t exactly a surprise, as developer 343 spoke about utilizing advanced audio technologies in March 2021 in a detailed blog post that confirmed that the game will make use of Virtual Surround Sound via Dolby Atmos, Windows Sonic and DTS Headphone:X.
“These spatial audio technologies allow us to make sounds feel like they’re playing from behind or above you, when you’re only wearing stereo headphones,” said Halo Infinite’s lead audio technical designer Chase Thompson. “We’ve created a custom setup for our in-game sounds so that you get a clear separation between spatial and non-spatial content. This way, whether playing over headphones or on a surround sound system, you can very clearly tell exactly where your enemies are when you’re in combat.”
In a now-deleted blog post on its French website, Microsoft has boasted a two-year console exclusivity deal that allows it to utilize Dolby Vision and Dolby Atmos technologies in its Xbox consoles.
Microsoft mistake suggests PS5 or Nintendo Switch may support more Dolby tech Jay Peters
On Monday, Microsoft published a now-deleted blog post on Xbox Wire France that claimed Dolby Vision and Atmos will be Xbox console exclusives for two years. (You can read a cached version of the blog here.) On Tuesday, however, Microsoft said the post had inaccurate information and that there actually
isn’t an exclusivity deal in place.
“A blog post was mistakenly published by a local Xbox team that included inaccurate information regarding exclusivity of Dolby Atmos and Dolby Vision on Xbox Series X|S,” a Microsoft spokesperson tells
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