Virtual reality exercising has become a popular way to exercise especially among younger people. This is due to the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation. However, while VR is raising fitness games to a new level, researchers at the University of South Australia are cautioning players about the […]
Cities Facing the Biggest Revenue Losses Due to COVID-19
By Elona Neal, Stacker News
On 2/7/21 at 8:00 AM EST
COVID-19 took the world by storm in 2020, and the virus brought with it financial hardships and an economic recession all over the United States. Cities across the country banded together to mandate stay-at-home orders and required the use of masks in an effort to flatten the curve and prevent the further spread of the virus. As a result, many small businesses took some of the biggest hits financially and were forced to close either temporarily or permanently. In addition, the country has seen an inconsistent wave of regulations that differ from city to city. The United States currently has a total of 6.2 million reported cases of the coronavirus so far, and over 185,000 have died from the virus.
Study Investigates the Consequences of Virtual Exergaming
Written by AZoRoboticsFeb 5 2021
The launch of virtual reality (VR) fitness games on consoles like Nintendo and Playstation has paved the way for virtual exergaming as a popular way to exercise, specifically among younger people.
Image Credit: University of South Australia.
Although VR is unquestionably elevating fitness games to a completely new level, scientists at the University of South Australia (UniSA) have been warning players about the possible side effects of VR, specifically in the first hour after playing.
A new study published in the
Journal of Medical Internet Research, by researchers from UniSA analyzes the repercussions of playing Beat Saber one of the most familiar VR exergames.
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IMAGE: While VR offers promising benefits to exergaming, VR technology is only in its infancy and we still have a lot to learn. view more
Credit: Moritz Mentges
Virtual exergaming has become a popular way to exercise - especially among younger people - since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation.
But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.
In a new study published in the
Researchers caution players about potential side effects of virtual reality fitness games
Virtual exergaming has become a popular way to exercise - especially among younger people - since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation.
But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.
In a new study published in the Journal of Medical Internet Research, UniSA researchers investigated the consequences of playing one of the most popular VR exergames – Beat Saber – finding that one in seven players still reported VR sickness 40 mins after they had finished playing.