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“And a little child shall lead them” a biblical phrase that might loosely apply to esports and the larger video gaming industry, where youth dominates the gamer and influencer landscape and the streaming platforms where they play and work. As the business of esports and video gaming grows, so too have the business opportunities for young gamers, including those who have not yet reached the age of 18. Professional esports organizations are diversifying their business activities and, in doing so, they are increasingly contracting with minors for various purposes, including, for example, to develop them for professional teams in leagues like