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Bay Area freeway traffic has rebounded, but congestion has not. Is this the new normal?
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Interstate 580 is nearly empty near Harrison Street in Oakland in April.Jessica Christian / The ChronicleShow MoreShow Less
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Cars move comfortably along Highway 24 in Oakland in April. Caltrans data for the Bay Area’s nine counties shows that while traffic volume has rebounded to near pre-pandemic levels, actual congestion on freeways still remains lower than what it was before the pandemic.Jessica Christian / The ChronicleShow MoreShow Less
If John McDonald, a space flight engineer, commuted to work at UC Berkeley by car, he usually had a 15-minute window to leave his Pleasanton home in order to make it on time before Interstate 580 got clogged with miserable bumper-to-bumper traffic.
Letter: Do people not understand communicable disease?
By Chris Barney
I cannot decide whether Marlena, her recent customers, and her many supporters, including Rep. Luke Meerman, do not understand communicable diseases or if they do not care about the health and lives of other people.
In case there is a misunderstanding, I offer the following. In communicable diseases in humans, an infected person can spread the disease to one or more other people. In the case of the COVID-19 virus, this occurs primarily through the respiratory system. Because of this route of infection, masks worn correctly reduce the spread of COVID-19.
Utah Business 24.96k
Each year, we celebrate 40 business professionals who are working to evolve the state of Utah’s business landscape. Meet the 40 individuals (who are all under 40) who are elevating the future of business throughout the state.
Alex Bean, 36
Who inspires you most? Why?
My dad. He was a cancer survivor who always taught me the value of hard work and doing right. He built his own company that still stands 30 years later and his work ethic was formative to who I am.
What is the most rewarding thing about your job/industry? Why?
We’re disrupting an industry on behalf of the small business owner. I can think of no greater mission than helping other businesses grow and thrive. At Divvy, we provide them with access to the capital and the tools they need to manage it.
Zen and the art of retro level design in “Kudzu” by Christopher Totten on 12/14/20 10:48:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
A lot, if not most, level design writing is about 3D levels, to the point where I’ve seen it argued that 3D
is level design, to the exclusion of non-3D work. To a degree, this makes sense: 3D worlds are the style of levels made by the biggest studios in the industry. While I try to write about level design in a genre-agnostic fashion, even I can’t help highlighting architectural principles which thrive in 3D engines: lighting, vistas, multi-level spaces, and so on. However, I rarely make 3D games in my role as an independent developer. I work individually or with very s