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Xbox s latest Accessibility initiative will support devs in reducing gameplay barriers
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Xbox has plans to expand gaming accessibility
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Microsoft updates Xbox Accessibility Guidelines to help devs make games for everyone ); }
Microsoft has updated its Xbox Accessibility Guidelines (XAGs) based on feedback from its Gaming & Disability Community and game developers.
The guidelines were originally launched in 2019 with the aim of providing devs with a set of best practices to support the industry in driving accessibility forwards.
They were intended to be used by designers to help generate ideas while also serving as a guiding checklist for devs looking to validate the accessibility of a project.
Now, Microsoft has refined the guidelines based on a wide-range of feedback, improving the language used and eliminating jargon to ensure the guidelines are clear and easily understood, implementing better scoping questions to help devs identify which XAGs they should prioritize, and providing additional background and foundational information to make certain XAGs easier to comprehend.
Microsoft in January 2020 launched the Xbox Accessibility Guidelines (XAGs), a set of best practices used to validate the accessibility of a game. The idea was to.
Microsoft offers new accessibility testing service for PC and Xbox games
As gaming has grown from niche to mainstream over the past decades, it has also become both much more, and much less, accessible to people with disabilities or other considerations. Microsoft aims to make the PC and Xbox more inclusive with a new in-house testing service that compares games to the newly expanded Xbox Accessibility Guidelines.
The Microsoft Game Accessibility Testing Service, as it’s called, is live now and anyone releasing a game on Windows or an Xbox platform can take advantage of it.
“Games are tested against the Xbox Accessibility Guidelines by a team of subject matter experts and gamers with disabilities. Our goal is to provide accurate and timely feedback, turned around within seven business days,” said Brannon Zahand, senior gaming accessibility program manager at the company.
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