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Unforgiving difficulty
Sony markets Housemarque’s Returnal as the next must-own, AAA, PlayStation 5 exclusive. Although the game certainly looks like a big-budget extravaganza, the underlying gameplay is decidedly indie. Returnal is an uber-challenging roguelike in the vein of The Binding of Isaac, Dead Cells, or Hades; God of War, Ghost of Tsushima, or Marvel s Spider-Man, it is not. There’s an audience for the genre, and Returnal appeals to that fanbase with its life-death cycles and satisfying gunplay. That said, the average person may balk at the Returnal s brutal difficulty, especially when the game costs a hefty $69.99.
A Vicious Cycle
The company has recently put out a job listing for Head Of Mobile for PlayStation Studios. The role and responsibility of the person gives away some information about Sony’s future plans.
Bite-size combat sections lack the Warriors games overarching strategies
Persona 5 was one of the last console generation s best JRPGs. It begged for a follow-up, and it sort of got one, with the expanded Persona 5 Royal. It gets a full spin-off with Persona 5 Strikers, switching genres in the tradition of other Persona titles, such as Persona 4 Arena (a fighting game), Persona 4 Dancing All Night (a rhythm game), and Persona Q (an old-school, first-person dungeon crawler). In this case, Persona 5 Strikers (A$99.95, for PlayStation 4, Nintendo Switch, and PC) by Koei Tecmo and Omega Force shifts gears to a Dynasty Warriors-style action title in the vein of Hyrule Warriors. Persona 5 Strikers isn’t a game of battlefield domination, though; it s a Persona game that adds excellent, real-time combat, and for that it s an Editors Choice pick.