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WATCH — Are loot crates, loot boxes and player packs a form of gambling? | Video

Story by Elijah Sandiford • CBC Kids News • Published 2021-05-14 17:50 There’s a psychological ‘thrill’ to opening crates, says expert ⭐️HERE’S WHAT YOU NEED TO KNOW⭐️ Loot boxes, loot crates and player packs are in almost every game. They involve exchanging game currency or real-life money for a chance to win a randomized digital prize. Some experts say that loot boxes look and feel a lot like gambling. Keep reading to see if they might be banned for kids. ⬇️ ⬇️ ⬇️ Have you ever been to a casino and bet it all on a big prize? Of course not. It’s actually illegal for kids to gamble in Canada.

Psychonauts 2 director Tim Schafer on tackling mental health issues through gaming

Psychonauts 2 director Tim Schafer on tackling mental health issues through gaming For Mental Health Awareness Month, the legendary game designer explains how his team has doubled down on approaching important subject matter in the highly-anticipated sequel You may not have known it, but May is Mental Health Awareness Month. As its name suggests, the initiative is an annual tradition aimed at bringing together communities, schools, workplaces and more to promote and protect people’s mental wellbeing. This endeavour has been made all the more crucial after over a year of the COVID-19 pandemic, with 40 percent of Canadians alone reporting worsened mental health during this time.

5G means gaming in Canada just keeps getting better

5G means gaming in Canada just keeps getting better TELUS 5G’s reduced latency and higher speeds will clear the path for exciting new cloud gaming, AR and VR experiences Gaming has shifted significantly over the last few years, becoming more mainstream and popular than ever before thanks to free, cross-platform games, game streaming and mobile devices. Now 5G networks are set to boost gaming even more with faster speeds, lower latency, and increased reliability. Just in the last year alone, mobile gaming generated a billion downloads per week due to more people being home during the pandemic, while a recent study from the Entertainment Software Association of Canada said 58 percent of Canadian adults who game have played more during the pandemic.

Games playing an important role during isolation

Games playing an important role during isolation 15 December 2020 Reading time: 30 s (Photo : Gordon Lambie) In mid-November the Entertainment Software Association of Canada (ESAC) published the results of a study suggesting that Canadians have increased their levels of videogame play this year in light of the pandemic. According to the study, carried out by the NPD market research group, 58 per cent of adult gamers and 80 per cent of teen gamers reported playing more video games during the pandemic, with two thirds to three quarters saying that it helped them to feel better and stay connected with family and friends. Although the ESAC study relates specifically video games, Christian Lemaire of Le Griffon gaming store in downtown Sherbrooke said that 2020 has also proven to be a banner year for the sales of board games and tabletop role-playing games like Dungeons and Dragons.

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