Among Us made an appearance at the start of Summer Game Fest with developer InnerSloth introducing a new content roadmap to its community, but it seems that’s not the extent of the studio’s E3 plans. The developer teased this week that there’s even more to look forward to during the weekend, [.]
Original Among Us Was a Much Different and More Stressful Game
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Among Us is the biggest game in the world right now, but it wasn t always the game it is now. During the early stages of development,
Among Us was a much more different and stressful game. According to the game s co-creator, Forest Willard, the game is actually based on the combination of 1982 s
The Thing from John Carpenter and a Mafia-like game fellow co-creator Marcus Bromander played as a child.
Among Us doesn t just have some unexpected inspirations, it was also a different game during the early stages of development. According to Willard, at one point during development, the ship was always in crisis and tasked crewmates with trying to keep things together while Imposters would perform tasks wrong to mess things up. However, this was apparently too stressful and didn t provide players the chance for detective work, and thus it was changed, as were the tasks themselves.