Elizabeth Dettmann Undergraduate Delegate
From Bel Air, Md., Elizabeth graduates with a BFA in film and animation. While at RIT, she created two short films called Feets and Jack. Both have been screened in multiple film festivals, including the Animation Block Party in Brooklyn, N.Y. Elizabeth also helped develop two games called “Elderberry Trails” and “Well Wishes,” which were selected to represent RIT at the Game Developers Conference. In addition to being a member of the RIT Honors Program, Elizabeth is a founding member and former president of the Animation Club as well as a recipient of the Outstanding Undergraduate Scholar Award. In 2019, she served as a production intern on the Cartoon Network series Craig of the Creek. Elizabeth plans to pursue storyboarding or character design in the animation industry after graduation.
What do devs really think of game platform cut? by Simon Carless on 05/04/21 09:53:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
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The Game Developers Conference recently published its 2021 State of the Game Industry report. In it, it offers data from an industry-wide survey it conducted. Among other information, it reveals what the most popular console among developers is and surprise, it’s the PlayStation 5.
The results come from data collected from 3,000 industry professionals. According to the results, 44% of the respondents said they were most interested in developing for the PS5. Of the other consoles in the poll, the Nintendo Switch came second at 38%. Then it was the Xbox Series X/S at 30% and finally VR coming in at 27%. I’m going to assume developers were permitted more than one answer, because that adds up to 139%. Also, while the PS5 was the most popular console, PC got a whopping 58% of the vote. Game streaming services got much smaller parts of the pie, with the most popular being Project xCloud at just 8%.