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NVIDIA Geforce Game Ready 461 72 WHQL Drivers Introduce RTX 3060 Support, DLSS Support for Nioh 2, Mount & Blade II: Bannerlord and More
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Nvidia s Latest Patch Prepares Your PC For The Medium
The driver also adds support for the recently released Max-Q RTX 30-series line, including some new features.
Nvidia has released its latest Game Ready Driver for both desktop and laptop GPUs, with support for Bloober Team s The Medium.
The latest driver ensures the best performance for The Medium when it launches later this week on PC, including support for its ray tracing and DLSS features. The Medium is also launching on Xbox Series X and Series S, and will be available on Xbox Games Pass across PC and console.
In tandem with support for The Medium, the latest driver also launches alongside the first RTX 30-series powered laptops. Nvidia announced Max-Q designs for the RTX 3080, 3070, and 3060 earlier this year, with some of the first laptops with the chips launching today and through early February.
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Driver-update: GeForce Game Ready Driver 461.40 WHQL Nvidia heeft nieuwe stabiele GeForce-drivers uitgebracht. De drivers dragen versienummer 461.40 WHQL, zijn geschikt voor Windows 7 en hoger, en kunnen worden gebruikt op kaarten gebaseerd op de Kepler-architectuur of nieuwer. Deze uitgave voegt ondersteuning toe voor het spel The Medium en de mobiele uitvoeringen van de RTX 30-serie videokaarten. De changelog laat verder een verzameling bugfixes zien:
Nvidia Releases GPU Hotfix For SteamVR Performance Issues
The hotfix also addresses several game-specific crashes and performance across creative applications.
Nvidia has release a new hotfix for its GeForce desktop graphics cards, addressing several long-standing issues with SteamVR, game crashes, and more.
The hotfix is available to download now, with Nvidia headlining the update with a fix for SteamVR that has been anticipated for some time. Some users have reported stuttering and lag when trying to play VR titles, which Nvidia hopes has been resolved with this latest patch.
Other issues addressed include consistent crashes with games like Detroit: Become Human and Assassin s Creed Valhalla, as well as some optimizations for Adobe Premiere Pro. The full patch notes for the hotfix can be found below.
A few weeks ago Khronos announced that it had released the final version of the Vulkan Ray Tracing specification. In our report we noted that the SDK, tools and associated drivers weren t ready but were scheduled to arrive in mid-December. Now Khronos has announced these implementations tools are indeed ready in version 1.2.162.0 and you will find full support for the new Vulkan Ray Tracing extensions, including Validation Layers and integration of upgraded GLSL, HLSL and SPIR-V shader tool chains, in this release.
Khronos has readied not just the aforementioned resource and support files but some open source Vulkan samples to get developers started with ray tracing techniques. The Vulkan Guide has been updated in tandem. It says that AMD and Nvidia are also readying production ready drivers to complete the circle – and users with these drivers will be able to enjoy Vulkan Ray Tracing enhanced games and applications.
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