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1500 Archers on a 28.8: Network Programming in Age of Empire
1500 Archers on a 28.8: Network Programming in Age of Empire
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
In Age of Empires the time to complete each simulation step varies greatly: the rendering time changes if the user is watching units, scrolling, or sitting over
Related Keywords
Greece ,
Greek ,
Tim Znamenacek ,
Network Model ,
Game Communications ,
Microsoft ,
Communications Architecture ,
Genie Engine ,
Blink Level ,
Ordered Channel ,
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