1500 Archers on a 28.8: Network Programming in Age of Empire

1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond

In Age of Empires the time to complete each simulation step varies greatly: the rendering time changes if the user is watching units, scrolling, or sitting over

Related Keywords

Greece , Greek , Tim Znamenacek , Network Model , Game Communications , Microsoft , Communications Architecture , Genie Engine , Blink Level , Ordered Channel , ,

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