This has been an extraordinary year for everyone, and that includes us in the video games industry. In Germany and around the world, 2020 has presented us with opportunities and confronted us with challenges from which we will need to draw the right lessons for the coming years. From games funding, COVID-19 solutions and Gamescom, to diversity, youth protection and digital education. It is no surprising insight that the year unfolded entirely under the influence of the COVID-19 pandemic. From an economic perspective, numerous companies and entire industries feared -- and still fear -- for their survival, but The games industry had comparatively good news to report. Yes, the pandemic has impacted our industry, too: new releases were postponed, investors were harder to find at purely digital events, and coordinating game development from a home office setting carried risks.