Gamasutra: Adam Foster's Blog - Alternate Reality Game puzzl

Gamasutra: Adam Foster's Blog - Alternate Reality Game puzzle design


Alternate Reality Game puzzle design
by Adam Foster on 06/17/13 12:00:00 am
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Introduction
A 'game' can be built in any sufficiently complex system. It does not need to limit itself to traditionally game-specific platforms, be they hardware or software. It's quite possible to break outside the usual boundaries and use the real world itself as the setting for your fictional game world - reusing existing physical, logical and societal rules and constraints to implement your game.

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