Gamasutra: Egor Yusov's Blog - A Diligent Approach to Ray Tr

Gamasutra: Egor Yusov's Blog - A Diligent Approach to Ray Tracing


A Diligent Approach to Ray Tracing
by Egor Yusov on 01/06/21 10:22:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Introduction
Hardware-accelerated ray tracing was one of the most innovative additions to the next-generation APIs (Direct3D12 and Vulkan) of the recent years. It unlocks a wide range of algorithms that are impossible or very tricky to implement in a traditional rasterization pipeline. However, ray tracing API in both Direct3D12 and Vulkan is quite involved and is not always easy to follow.

Related Keywords

Andrey Zhirnov , , Diligent Engine , Shader Binding Table , விடாமுயற்சி இயந்திரம் , நிழல் பிணைப்பு மேசை ,

© 2025 Vimarsana