[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] Announced from NVIDIA’s GeForce RTX: Game On showcase event, Bloober Team, the studio behind acclaimed horror games including Blair Witch, Observer: System Redux and Layers of Fear, today revealed their partnership with NVIDIA in implementing real-time ray tracing support for the upcoming psychological horror title The Medium when the game releases on Jan. 28.
The Medium will utilize the full potential of the latest version of the Unreal Engine 4, alongside Microsoft DirectX Raytracing and NVIDIA DLSS technology at launch, to deliver stunning real-time ray tracing reflections and shadows to showcase one of the most graphically immersive worlds and most ambitious projects from Bloober Team. With the latest tech and support from NVIDIA,