[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] After a decade of working in the industry, composer Adam Fligsten recognized a need for gaming companies to have a unified audio vision for their titles. “ I was seeing situations where the music and sound design and implementation were handled by people with different visions, resulting in mismatched game audio,” said Adam. “ Audio can tell a story just as well as visuals, I was seeing game audio not being handled with the deep care it deserves.”
Today Fligsten has announced the launch of his boutique sound studio,