Hostile Mars Devlog #02 news Development Update Highlights: Parted Enemies, Force Trap, and other New Models! Posted by BigRookGames on Another productive week and another devlog! The past week has been mostly focused on enemies and traps. A few remaining buildings were finished and then clean up on the enemy models. WEEKLY HIGHLIGHTS Parted Enemies! Each enemy was also split into a number of fragments that can be picked up, processed, and used to build out stronger base defenses. Models were made for the Push Traps! They might not seem very devastating as is, but they can create some pretty crazy combinations when paired with other traps and turrets.