Interview: How PS5 Stunner Season Explores the Fate of the World from a Bicycle Seat Share: Geoff Keighley's The Game Awards really shone the spotlight on a number of wonderful looking indie games last month, proving how independent studios can put out just as good a work as AAA developers. Season, from Canadian team Scavengers Studio, is one example of that. The title wowed Push Square Towers with a stunning art style and an intriguing narrative set-up, so we simply had to learn more. We caught up with Kevin Sullivan, creative director and writer for the project, who described the period between putting out Battle Royale title Darwin Project and moving on to PlayStation 5 title Season.