Interview: How PS5 Stunner Season Explores the Fate of the W

Interview: How PS5 Stunner Season Explores the Fate of the World from a Bicycle Seat


Interview: How PS5 Stunner Season Explores the Fate of the World from a Bicycle Seat
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Geoff Keighley's The Game Awards really shone the spotlight on a number of wonderful looking indie games last month, proving how independent studios can put out just as good a work as AAA developers. Season, from Canadian team Scavengers Studio, is one example of that. The title wowed Push Square Towers with a stunning art style and an intriguing narrative set-up, so we simply had to learn more. We caught up with Kevin Sullivan, creative director and writer for the project, who described the period between putting out Battle Royale title Darwin Project and moving on to PlayStation 5 title Season.

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Japan , Canada , Japanese , Canadian , Geoff Keighley , Norman Wilkinson , Kevin Sullivan , , Game Awards , Scavengers Studio , Push Square Towers , Battle Royale , Darwin Project , ஜப்பான் , கனடா , ஜப்பானிய , கனடியன் , ஜியோஃப் க்லீ , நார்மன் வில்கின்சன் , கெவின் சல்லிவன் , விளையாட்டு விருதுகள் , தோட்டக்காரர்கள் ஸ்டுடியோ , மிகுதி சதுரம் கோபுரங்கள் , போர் ராயல் , டார்வின் ப்ராஜெக்ட் ,

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