Screenshot: Mistwalker To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix. I wish I were immortal just so I could play all the games on my backlog. Lost Odyssey for the Xbox 360 is about immortals who’ve lived over a thousand years and they’ve experienced a lot. Maybe too much. Life has taken its toll and the only thing that’s made it bearable is the involuntary amnesia that was inflicted on them by fellow immortal, Gongora. Finally having finished the game, I felt its age in both a metaphorical sense and a literal one. It took me three restarts to actually complete the odyssey and even then, it took me almost half a year as I chipped away at it, writing two retrospectives earlier at Kotaku about that journey. Like every good RPG’s conclusion, I felt a sense of sadness at the idea of parting with these characters I’d spent so much time with. Even if they were digital companions, at least for the final leg of the journey, they felt real.