Nvidia’s latency-reducing tech is live for all Overwatch players with the company’s GPUs Shortening the time between a click and in-game action Share this story Overwatch. The company tested the feature in Overwatch’s PTR servers in March, but now Reflex is live and theoretically available for competitive play. Nvidia claims Reflex reduces the time between pulling the trigger in Overwatch and the game rendering the shot on screen by as much as 50 percent, and now you can easily test that. Latency can be caused by a variety of things (internet speed can be a big factor in competitive play) but Reflex is focused on reducing latency caused by computer hardware. The longer the delay between a click and the game reacting, the better chance whatever the player was responding to is already out of frame. In this case, Nvidia’s tech isn’t new, and